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I'm sure somebody must know something about this I mean come on! cheers
I'm going to have to bump this up as it's very import to me
anyone able to give me some feedback on m issue thank you
anybody know anything about this? thanx
Ok, I applied a drag rigid body on a camera and everything works fine. I can click on my objects and throw them around. But.... I have...
Ahmed It works, thanx is it possible to add so that when i press escape again the GUi texture shows up. Basically on/off switch with escape...
Ahmed thanx for the reply, I will test this tomorrow and will keep you updated ok Thanx h20
could anyone please help me with this? Thanx
Hello, Could somebody please script the following for me as I don't know how to script. All I need is a pop up menu at startup. Basically...
I didn't find this shadow distance quality thing you are talking about in file menu/preferences/quality are you talking about project settings...
Here is an image. Tell me if this is right [IMG] Thanx
I think also the problem in deferred lighting is that there is no AA so my shadows are completely jagged
ok thank you for investing your time into these pictures. I will look more into it and fine tweak things
could you please port a screenshot also in deferred lighting the gradient effect isn't as smooth as in forward, if that makes any sense thank you
no i also have it in the editor what i don't have is SOFT shadows, it's only rendering hard
bump
Hi, I'm using realtime shadows with deferred lighting. How come I can't get soft shadows with the spot light like I can witht he...
i'm in deferred lighting I'm using directionnal lights and spot lights. How come for the spot lights I can't get any soft shadows? thanx
thank you bigkahuna all is well. Small questiom: How come in Unity if i have a 3dsmax 2009 file he finds it but my max 2011 files don't work. Thanx
yes