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I don't see any way to input the position of the player to the shader for the GPU math to modify the texture. Is there any way to circumvent...
Thanks so much for the info. It's unfortunate the terrain uses a heightfield rather than a vector array like other meshes. Does being a...
Terrains have much better decal support than regular meshes, whether through 3rd party packages or scripting out of the box. For our game, we need...
This is a very elegant solution (bringing out cross-product for area of triangle) and I like it a lot. Thanks! However, this exact code changes...
"yield return" and IEnumerator functions can be in static functions. However, the function "StartCoroutine" needs to be tied to a MonoBehaviour...
Formerly, switching the platform settings to use 32bit display buffer turned all texture with alpha to display underlying Android view elements....
Thanks for the tips! I had been writing up my own cheat sheet for personal use, glad to see this shared, and I've learned some from here too....