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Things seem to be operational for us at this point, thank you!
For Mac Users, the link is: https://s3.amazonaws.com/public.cloud.unity3d.com/hub/prod/UnityHubSetupBeta.dmg. That being said, @laimaa; we're...
This is in the "Known Issues" portion of the release notes. This is an acknowledgement of the problem, not a fix. That being said, we can confirm...
We're also seeing this; and this is holding up an Android release of ours now. The workaround provided by @Alfred1060 works for us, but is by no...
Here's a Unity Hub Link: unityhub://2022.3.10f1/ff3792e53c62
Jumping in here to say we're looking for a solution for this too. There are submission tools that seemingly detect any programmatic access -- not...
After doing a little bit more digging; I have an update for others who run into this as well. This is getting pulled in our process because we're...
We have started seeing an ardebugmenu AssetBundle being created during the AssetBundle build process. This seemed to be introduced when we...
See my post on Sept 4 -- you may need to update your addressable package or recreate your Addressable Settings data.
Unity folks; it's quite frustrating that the iPhone 14 has been out for almost 200 days now and these devices weren't updated; especially since...
Did you end up finding a way forward with this? We're seeing similar issues on iOS and Android. Reproducible when in the editor on those platforms...
This is the second time we've run into this issue on the same project. Unfortunately the first time happened during a Unity update a year or so...
We're currently shipping to Google Play which requires the AAB delivery method. We do also build APKs for easier sideloading for QA.
It was a mix of things when the problem resolved itself: We updated to the latest version of Unity at the time; jumping from 2020 LTS to 2021...
@JeffDUnity3D I was able to create a pretty simple reproduction on this one by setting the system clock ahead by a year. If you're hitting a URL...
@SF_FrankvHoof Thank you so much! For others in a similar position, simply ensure that you create the export directory that you pass to Unity's...
@Tomas1856 has there been any update on this? We're seeing the exact same thing; nearly identical setup: Jenkins doing CI builds for Android...
@pillakirsten A few more updates on our end: We've updated the project to 2021.3.1f1, and the latest Addressables package (1.19.19) and the issue...
They are not, no -- all of the data that seems to fail loading at runtime are the assets that would have been included with the build.
We aren’t currently experiencing any of those symptoms — no. We are additively loading scenes via SceneManager.LoadSceneAsync where the load...