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How tied is MicroSplat to the unity Terrain object? It's exactly the system I need for a terrain generation research project I'm working on. I...
I'm using the game object to simplify the sensor math so that the forward of the gameObject determines the facing of the sensor. Good to know...
I'm currently working on a Sensor System and am wondering if there's any significant overhead to creating an empty gameObject with each sensor?...
That's what I thought I'd have to do. Thanks
A Sensory system. Since each sensor is basically data for it's shape and an origin, it made sense to put that into a ScriptableObject. That way...
I've a ScriptableObject that is attached to a GameObject. Is there any way to find the gameObject from the ScriptableObject?
I'm trying to get a Logitech F310 to work on my Mac. The operating system acknowledges it in the System Report. I've got it on D mode. None of...
Is there any overhead for creating a script that has no Update? I'm trying to create a general Creature structure for a game that will require...
I had something similar happen. The view was always fixed in a direction (not facing the monitor as expected). It turned out I had a hardware...
I'm working with the Earth Sciences department. We're trying to create something that generates a terrain using their research model. Every...
I've placed the player avatar object directly in front of the camera (I'm using oculus). When the program starts up, the view (and the player...
The animations weren't running at all. However, when I duplicated the model and changed it to generic, everything worked fine.
I've a legacy model whose animation breaks when I switch it to generic. It isn't one of mine so I can't go into a 3D package to fix it. Is there...
I'm working on an Fuzzy Logic asset for my students at MacEwan University. I'd like to be able to add an entry to the project window to create an...
OK. Now I'm really confused. After adding and then deleting some unrelated code, it's now working properly.
I've got a working editor extension that creates a window. However, when it is created it's a floating window. I'd like to have it automatically...
I'm setting up a simple UI system. It works fine when used correctly. When I click off an active element (the save/play buttons when disabled or...
Thanks! So do I declare the global in the Properties or is it something special?
I know that Properties apply to a single shader. I was wondering whether there exists the concept of a global piece of information that can be...
I have a stratigraphy that's represented as a texture map. The second texture map is supplying the deformation to that basic stratigraphy. What...