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Another casus to consider: an AssetPostProcessor whose goal it is to change the default texture compression format. For example: someone might...
@jonaskhalil Thank you for your thorough investigative work! I speculate that there may be some sort of internal flag that records whether any...
@bastien_humeau you'll be pleased to hear that the bugticket ID is IN-14840. The ticket links back to this thread. (Oh hello there sir bugticket...
Hey all, I have a custom AssetPostprocessor that I'm using to optimize a bunch of 2D spritework. I'm actually doing a lot of processing, but here...
Leaving a comment here for the giveaway and to let you know the pack it still priced just over € 75,- in europe. I'm working on a third person...
Hey Unity community, On my blog I wrote a short piece about .ini files, the way I (and my studio) use them. Though I don't normally post about my...
I struggled with this a while back too, and I used a different solution. Perhaps using GetJoystickNames() is better in your case, but here's what...
Your TAA solution looks quite good, especially with downsampling (because it IS a bit blurry). Too bad the standalone project is TERRIBLY...
Definately interested in this. If you guys release this HBAO screen effect on the asset store, what prices can I expect?
Uninstalling , cleaning ze register and reinstalling the latest updated version didn't change anything. It still freezes like it did before. Anyone?
Fellow Unity users, Unity is having this strange problem and I've struggling with this problem for over a week now. When any installation of...