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This is intersection related, so I guess I am using the wrong method. Is there some documentation or tutorials that I could follow and not bother...
Didn't know I have to set the road type before connecting the roads. However, when connecting after setting the (default road) type I get PPtr...
Hi there, got a question regarding the Scripting API. I am trying to connect two roads (created via ERRoadNetwork.CreateRoads()) by using...
HI, thanks fo rthe info, will take a look. However, the approach for moving the bicycle when using an external trainer is probably somewhat...
Hi there, in one of your promotional videosthe asset is called "trainer ready" (referring to external smart trainers, I assume). I couldn't find...
Hi, I've just started on a new multi-platform project, for the first time using 2017.1 and VS for Mac. I am a little unsure what the workflow is...
Hi there, using the new 1.6, and the "Pin terrain" button doesn't seem to work for me - nothing happens, no outline of the new terrain in the...
That sounds cool thanks!
HI, thanks again for the detailed answers. Yes, with "baking" I meant rendering a ground texture (grass-only) from a certain camera view, like...
Yes, but I was thinking more along the lines of a global terrain texture map storing just the grass contribution. A bit similar to what...
Hi there got InfiniGRASS on the madness sale yesterday, and really loving it so far! It's got so many features that it'll take me a while to make...
Ah, very true, I didn't think about that. I will probably still have to draw every pixel - this will become a shader doing atmospheric scattering,...
Thanks, but that didn't help. And it's not because of the Unity bug that changing the queue doesn't affect existing materials - I create the...
Hi, I'm trying to render a background image by rendering a full-screen quad (-1;-1 to 1;1). To get going, I currently use a simple shader that...
Cryengine doesn't use lightmaps, so does Lumberyard. Crytek has developed a new dynamic GI system called SVOGI/SVOTI, and it's really good,...
Unfortunately I don't have Unity Pro and therefore no access to the RC builds.
I have an issue in a simple test project (using UFPS, basically just its AdvancedPlayer drawn into a scene with the pistol as start weapon)...
Thanks for the fast response. I'll give it a try and test it for you then ;)
Today the updates for the XBox One start that will bring Windows 10 to the console, and with it the possibility to deploy universal apps to it...
Hi, I've gone through this chat and skimmed through the manual, but am still a little uncertain if and how I can use Horiz[On] for what I want to...