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Hi, I am trying to create a pc build and I get the following error CS1061: Type `UnityEngine.AnimationClip' does not contain a definition for...
Hi there, I was reading a post the following post Mecanim-API and was interested about the supporting editing assets StateMachine, BlendTrees,...
Hi pierrepaul, The character is humanoid and is on the base layer. Bobbing meant that the entire model would move up and down whilst the...
Does the hip bones affect the movement of the model?
Hi everyone, We have just upgraded from beta to release now that our milestone is completed and have discovered that some of our animations is...
I think I am having the same problem with the others posts like so:...
Hi, Currently I am creating an editor script to merge animator controllers in case two people are editing the same animator controller and commit...
Hello, Our application, before using mecanim, is data driven that reads files that contains information of which animations that are to be added...
Awesome-sauce :D Thanks for the reply UnLogick Edit: Found a temporary solution to my problem, if you add an exit time to the transition then...
Thanks BrUnO, Well I have reduced the idle animation length and still no luck :( Before I edit: [IMG] Edited: [IMG] Click away and click back...
Thanks for the reply BrUnO. Its actually the 'IdleState' that is blending into the 'NormalLocomotion' and I presumed that it would just cut off...
Ah excellent, thanks for the reply UnLogick.
Hi there, I am having a problem with transitions from one animation to another, where I change how the animations should blend but keeps on...
Hi, Thanks for the reply UnLogick. I think we have resolved the issue, I noticed in the preview window of the animation before assigning a...
Hi, My previous post no longer exist and writing this one again. Currently we are having problems with our animations using the new mecanim....
Thanks ShuanKime for the reply :) We have found another solution. The model we try to export contains a body mesh, eyes mesh and a tongue mesh...
Hi there, Was this issue ever resolved. We are getting some problems when importing new fbx files. We get the following error message...