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This is pretty much the main challenge. The idea is, that you tilt the floor and let the marble roll by gravity. Not to move the marble directly....
Hi folks, i just released a little game which I made in my sparetime. Marble Roll 3D is a physiks puzzle game. The goal is to roll the marble...
Thanks a lot for the feedback. Unfortunately, I don't have much time right now to look into it. My job requires quite a bit of attention. When...
Motivation: While unity does use the billboard thechnique for rendering grass, distant trees and particles, it oers no direct way for us users to...
Thanks for your replies. I've redone the speed test with a mesh collider to test the condinuous collision method. The results have been edited...
Source code: CollisionTest.cs using UnityEngine; using System.Collections; public class CollisionTest : MonoBehaviour { public float...
It is well known, that the collision between to game objects can fail if one of them is moving at a high speed. I was wondering, which properties...
Hi everyone, I have just released my very first unity3D project. It is first person shooter inspired by the classic doom. You can play it...
Thanks for your reply. In fact my first version had an array containing the different chances for the coins. This however left me with an array...
I've done some more reseatch and read about lists and dictionarys. I'm relatively unexperienced with coding and have no idea if this leads towards...
Ah sorry i posted the syntax for the builtin array. They are faster but you can not rescale then which would be bad in your situation since you...
I think your problem lies here: You iterate throug every element in inventoryScript.types and whenever the the type does not match you create a...
Hi. I've been working on a game with random based levels. I got a script which creates blocks (which represent the floor), coins and enemys....
Thank you Eric. This really seems to be the problem. I wrote a short script to debug the normals and found they were of the form (+-1, +-1, +-1)...
Hello. In my latest project I create a floor with cubes and gaps. The cubes move on a line and their length gets scaled by a random number. The...
This can be done without a shader. Just use a second camera in the same place as the main camera. Let the main camera render everything but the...
Thanks to everyone for their replies. After digging through the help pages of dropbox i found the solution. There is an option for creating a...
Hello, my project has reached the beta-phase and i want to make it accessable for my testers. Apperently many people do this by using the free...