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Don't feel bad. I hate C#. I much prefer C. My own background is programming MUDs. >I followed then the UpgradeGuide and got an error that...
I suggest you re-watch the UI tutorial video and double-check everything.
Hi RedEye: >1. The black screen that is suppose to appear at the start, end and between levels does not cover the games screen fully. Go back...
>If you think there's a need for instructors to slow down, here's a life hack in the Settings menu: which doesn't not slow the instructor down,...
In some of the training videos, the instructors seem to have forgotten that we are going to have to watch a youtube video with all of youtube's...
Did you forget to set your food and soda items as triggers?
1. you need to go through the earlier tutorials for space shooter and roll the ball. 2. You need to create a prefabs folder under the assets...
you're still building the game. Don't hold the arrow key down. Wait till the game is completely built then see if its still happening.
If you've put enemies, food, and soda in your prefabs, and deleted them from the project, they won't show up in the game until the script loads...
I would redo all your animations and tiles. It sounds like you've gotten something mixed up. And make sure that you didn't accidentally name 2...
Next stupid questions. 1: Instead of every wall having 3 hit points, I want them to have a random range of hp, and I'm thinking that the code...
is that in the actual compiled game or is that when playing the game inside the Unity editor?
go right ahead. But you might wanna use ROM or Merc instead of Unity.
Thank you :) Very much appreciated.
In the Ending the game lesson, we're told to use Application.LoadLevel to reload the game if someone restarts. But Unity 5.2 generates a 'that's...
I've started the roguelike tutorial, and one of the first things the instructor says to do is to open the sprites folder, then grab a certain...
It's a do/while loop, and a pretty simple one at that. What else would you use? You could use an if/then/else, but is that necessary?
Because you are mapping the bolt texture to the object and it'll display on all the sides the object has. if you use a cube, you'll get a cube...
The Audio tutorial, lesson 1 under finishing the game section, states in the upgrade guide that there are no known issues. There are actually...
The errata guide for Unity 5 states that there are no known issues for lesson 7 Shooting shots. There's an issue. the code for Input.GetButton...