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Is there any way to move the Assets/MagicaCloth2 folder to somewhere else (like Assets/Plugins/MagicaCloth2)? If I do so with v2.1.2, the...
Just noticed this on 2022.2, it's a huge performance drain on useless processing if you're not utilizing any root motion. I can't just modify the...
The "Deferred Entities" section here is relevant...
I don't think you can bake something that doesn't have a backing prefab. I see two options, generate prefabs with the meshes in editor, save and...
Awesome it works, thanks to both of you :)
The documentation says to leave the system body empty like this [UpdateInGroup(typeof(SimulationSystemGroup))] [UpdateAfter(typeof(FooSystem))]...
I don't think it's uGUI specific, just hit this bug when doing camera raycasts. Seems to be the input systems (both new and old) reporting wrong...
There's a pinned post which leads you to more in depth info about the variable rate systems in the current version...
You could check for invalid entities with a universal query var entityExists = EntityManager.UniversalQuery.GetEntityQueryMask(); if...
You have to click the arrow in the second image to show new members. Yeah it's not really intuitive... :D [ATTACH] [ATTACH]
So it can't be fixed on my end? I wish it works in 1.0, that'd be fine :)
Is there any info about this? Is it being investigated, or is a clean repro required to move things forward? My full stacktrace looks like this,...
I have this as well, tracked it down to var meshDesc = new RenderMeshDescription(mesh: new Mesh(), material: textMat));...
Thanks for the explanation :) Those APIs will be put to good use ^^
Two cubes with the same unlit material, right one with a material property override with the same color values. At runtime the overridden one is...
After the above you can use EntityManager.Instantiate() to instantiate it.
readOnly in GetBuffer is more of a guideline as I understand, and can return a writeable buffer in some cases. I've done this with DynamicBuffers...
I'll assume you want to move "Emily" to coordinates x,y,z for example. You would achieve this with a system which moves entities towards some...
Syncing GameObject transforms to Entities and vice versa, I'm getting a frame delay, which seems to trace to the execution order. Player Entity...
Wow it was that simple? :D Thank you! Been banging my head against the wall looking for workarounds. For anyone struggling with the same thing,...