A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I had 2 layers object A , object B and 2 layers light A, light B. object A affect by light A and object B affect by light B...but only one of...
I had 2 layers object A and object B to affect by light A and light B...1 of the object is not casting shadow?? what happen is't?
Is't have any tutorial or example for exporting morph target model(without bone model) from facefx to unity.
[ATTACH] I can't see particle in sky?? what is the problem??
unity version 3.4.2f3
version 3.4.2f3
How to save the prefab setting?? My setting is reset back to default setting when import new script or import unitypackage in unity.
[ATTACH] Model had outline,, I had outline problem in original ExampleScene. I just add a model in the scene. so, How can I solve this problem?
I have a problem of material blending on multi materials. I lose the blending when I add the material more than 2 in unity.
only 1 camera in this test scene.. http://forum.unity3d.com/threads/86518-occulsion-culling-problem?p=557632#post557632
I had a flag using Interactive cloth. When I move faster the flag can't keep up the speed. Any solution for the problem??
Look at the image.. I had create occlusion on full terrain area. In the front of camera some part will be cut out.....why [ATTACH]
Any example project with this working? This will helped me a lot.
How the workflow in 3ds max? Any tutorial or documentation?
Where can i find 3ds max documentation? I want to know the workflow of RNMs in 3ds max.
How can i setup RNM lightmap in 3ds max? Where can i find the documents of workflow.
Water reflection no reflect lighting???? I want to make a water scene at night?? Is't possible ?? Look at green circle part.
water reflection no light reflect???? I want to make a night water scene?? Is't any other way? http://imageupload.org/pm-012929377746.html
How can I blend material A to material B. Example material A is use Bumped Specular and material B is use Particle/Additive. So, how can i make...