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How is this still a thing 5 years later? Bump...
And, sorry to bother, another question (and I think I saw something related to it in the release notes), was this the intended effect with the...
Ah, thank you! The screenshot helped - apparently the update somehow had set the texture to 'None', which is what threw me off (and I couldn't see...
Hey Staggart, A bit of an embarrassing problem, I've updated to latest version and lost an effect that I liked and can't find in the settings.:(...
Hey, @zangad, thank you for the quick response! So in that order - My canvas is Screen Space - Overlay. As for the tooltip, it seems to be a case...
Right. Well, yes, that's a problem. As that was something that was also taken care of in the old 'Server Build'. As you can see here, under...
Hey Christian, thanks for the reply! Out of curiosity, does running it with -batchmode -nographics set the UNITY_SERVER env. variable to true?...
Hey there! Now, embarrassingly enough, I don't know if the problem was always there or if I only noticed it after updating to latest, because I...
Hey Christian, are we sure that's the same? When executing locally, not only do I not get a console window/output from it (as I would from the...
4 years later, here I am as well. Still nothing?
I was still facing this issue a year later. I didn't have the option to set VSync off from the NVidia control panel, but turning off G-Sync for...
Well, almost exactly an year later, after I no longer need it, I found out why (by accident). For anyone having this issue - you need to set your...
Unity version - 2018.4.14f Hey folks, I'm using different water prefabs from the Standard Assets pack, and they all appear broken in my project....
Two new avenues to explore (AssetBundles and Addressables). Thanks fellas. As a quick side-note @hippocoder, how far ahead are the Addressables...
A bit of context: I'm doing a generic modal window, that I can spawn and pass parameters for message and buttons. I'd also like to extend it, to...