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Yes, thanks to ALL of you for the great support!
Excellent Adam, much appreciated! Everything seems golden :)
Hi Adam, thanks for your response and offer to contact Dan and Adrian at Cinema Suite. I was wondering if you were able to get around to speaking...
Not worries, I'm sure there's enough to keep straight just with going to 2017. Yes, Cinema Director has Cinemachine CinemaDirector Integration as...
What I meant was that I'm using Cinema Director from the Asset Store and after going to CM2.0 the Cinemamachine Shot inputs in the Shot Track no...
I suppose I could just add the cameras as actor groups and enable/disable them.... Welp, unless you know of a fix for the "Cinemachine Shot...
PS creating a prefab out of the Virtual Cam doesn't do the trick either, so it must be something other than that.. i'm hoping I haven't found a...
Greetings again! Thanks for your help, i've managed to get it running and am in the process of replacing my cameras and overall everything seems...
ok.. i'm going in... first set of compile errors as follows [ATTACH]
Ahh.. i see. In doing so, is there a potential to break existing cutscenes/rigs that are already set up using CM?
Gladly, but before I re-import the package let me make sure i'm EXCLUDING the right assets.. here's a snapshot of my import: [ATTACH]
one last shot, so importing WITHOUT the Cinemachine/Timeline still throws a slew of compile errors with the scripts in the Runtime directories......
Excellent! Will do... thanks :)
Thank you for the reply and instruction: I failed to mention that i'm running Unity 5.5.0 with the lastest Cimemachine from the Asset Store. I...
Greetings- I'm experiencing an issue with setting up a virtual camera to have post-effects inherited from a sub-camera as per the documentation...