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Okay I see what your meant, I am using 2020.1.0b10
Actually i've beta tested for years, but haven't changed my packages for a long time so when skimming over the change logs, had simply missed this...
Ye, that was ticked been using preview packages all along. Appears to be something to do with the latest beta release. Went back to an older...
I can not find this either, did you resolve this issue?
I know it an old post but am shocked no one has thanked you for sharing this post, so I would like to take this moment to say thanks!
Glad this is resolved for you @minerandom
In the inspector so we can see how you have set this up, including pixel perfect camera component if you are using it.
Ticking the pixel snap field on your material should sort the white lines out.
I currently use Photoshop and GIMP for creating sprites and tiles, and then use Tilemap within unity for designing my levels.
As @spryx stated LWRP is usable for production, although its namespace will soon change, with the renaming to Universal Render Pipeline. As stated...
Using stretch fill causes the render texture to be stretched to fill the desired resolution, which needs to calculate the required size of the...
Without seeing your Camera component can not tell how you have it setup, are you using Pixel Perfect Camera package? if so have you ticked the...
This is an issue within the editor, which I have already reported as a bug and has been sent to the developers for resolution....
Can confirm same issue, there was also no Package Manager, so needed to remove Incremental Compiler from the packages manifest.json file.
This still works fine with 2018.2, only addition i have made is an ExecuteInEditMode attribute for the context menus to work.
This is amazing!
Very old thread but thought I would add this as I spent to long trying to work this out, sorry if the code aint that good as I am fairly new at...