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Hi, I have no experience with mobile inputs at all so I'm sorry I cannot help you but everything you need to control the cars is exposed in the...
Thanks for the detailed troubleshooting guide for now I wasn't able to get much more information from the profiler. What made me add to this...
I'm having this issue too, I'm not sure how or when it started but it makes thinks almost unusable. The suggested workaround didn't work for me....
I hit the same issue when updating my project so I guess I'll stay on 2020.1 for now. Thanks for the info @deplinenoise !
I think you can use this:...
To load a subsene in a specific world you can look at this but I don't think it works with the current entities version so you'll have to wait a...
Correct me if I'm wrong but what you said doesn't seem to be right for entities 0.1.1, I'm guessing it will be true for entities 0.2.
Using AddressableAssetSettingsDefaultObject.Settings you have access to methods like FindGroup, CreateGroup or CreateOrMoveEntry. That should be...
Hi, Currently when loading a scene using Addressables the method Addressables.LoadSceneAsync returns an AsynchOperationHandle<SceneInstance> and...
I'm not sure what you mean by rotating but you shouldn't lock rotations on the rigidbody. Lowering the center of mass and increasing the...
I noticed this too but didn't get a change to narrow it down to the trydequeue but it match my issue I had, nice job @snacktime! A also had the...
Hi, I don't work on mobile so it's not optimized for mobile but it should work fine. If you want to use custom inputs for mobile you can set...
Nice catch, have fun with it!
Hi, if you put to much power on the front wheels you get torque steering which might be what you're talking about.
Hi @CoderPro the drift car should be in the demo I linked in my post, I'll make sure it is in it during this week when I get a chance. The Drift...
I just published an update fixing some issues and added a paid extension with prefabs for bikes, tanks or drift cars:...
Hi, I have to admit that the cars don't really scale as well as I'd like. I had a go at scaling up the car the other day for someone else and you...
Thanks, I did not realize we could start a job not depending on another job completion. Your username is perfect.
Hi, I'm currently experimenting with the new ECS & Jobs system and I was wondering if there was any way to run a job in a JobComponentSystem...
you probably left the handbrake to true