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Here how to do it in ShaderGraph(use ellipse for shape if you want circular hole): [ATTACH]
Anyway, I resolved the issue - some light sources were too bright.
I'm making URP game for Android and recently these blue patches started to appear only while the game is running on Android devices: [MEDIA]...
Strange... after restarting Unity everything started to work fine, have no idea what happened....
When I comment these two lines: Screens[CurrScrnIndex].SetActive(false); Screens[CurrScrnIndex].SetActive(true); from the code below everything...
Yes, that's exactly what I'm going to do next time if I have such a bizarre request from a client :)
That makes perfect sense, thank you for the help, unfortunately the client decided to create animations on his own... ¯\_(ツ)_/¯
Thank you for the reply. Yes, it should be very simple, unfortunately it is not, this sequence is not working because when an animation reaches...
Hi friends, I have to make a simple title animation which is built by three separate animations, the first two animations are arranging some...
Hi, I have a problem with my key frame animations playback. I control the animations from the code with Invoke methods, the code is very simple...
Well I found another way around that I think is more simpler and I guess truly infinite, so here's my solution: We have 9 tiles for the whole...
Thank you for the fast reply Joe :) I did little research about the floating point precision and it seems like a common hardware limitation, I...
I don't know why, but everything in unity starts to collapse once I get too far away from my default location(the location where Unity 'puts you'...
It is an evga GTX 1080 on a Dell Precision T5600 dual Xeon cpu motherboard driver version: 23.21.13.9135 I updated the drivers - complete...
Hello, recently I started to get black screens when working with Unity 2018, the display driver is crashing without recovering, so I've been...