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Hi, thank you for the insights! The GPUs we've had issues with seem to be Kepler-based or older indeed. Yet we can't find a reason why those...
Hi, our game is using a few different Compute Shaders to edit textures. I've attached the simplest example - a shader that can draw some lines on...
Thank you for your reply! So it loads faster if you kill the app and reopen it thanks to the Windows memory cache? I didn't know it worked so well...
Hi, I'm facing serious load speed issues with Addressables that are basically making them completely unusable for a project. Talking about /...
Thank you but I don't get how that would apply to our problem? The NavMesh is dynamically generated around the character by the way, close to how...
Hi all, I'm having an issue that's basically already explained in the title. I have a player GameObject with a NavMeshAgent component, speed is...
Bump. Tried adding labels according to the area of the world where assets are used and then "bake together by label", which generates multiple...
Hi all! I have a large world and a system that spawns game objects (from now on: "decorations") and terrains around the player according to the...
Just sent an email to request access to the MM2 beta. Would love to try out the new functionalities and finally forget about terrain margin...
Bumpety bump!
Bump... Any clue? :)
Thanks Denis - I'm having some issues doing that though. I can generate a new material which is a copy of the one of the terrain as such: var...
Hi guys, I need a little help. I'm instantiating terrains at runtime according to the position of the player. Each block is spawned right next to...
Hi guys, I'm here asking for a little help. I'm generating terrains with MapMagic (using the Biomes features and CTS). Everything is working...
Hi everyone, I'd like to ask all of you in the Unity dev community an opinion on the best way to create a terrain for a top-down RPG. I've read...