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Nice thanks for the tutorial and thanks for the clear answer.
Hi, I'm trying around with a protoype for a 2d platformer/metroidvania like Blasphmous, Celest, etc. Now I come to the point where I feel I have...
Hi sorry for late answer, thanks for helping, the sample scene helped a lot, hope you have time in future to bring shore foam etc, also to default...
Hi, I'm using the first time the new water system and it looks very promising to me, but are there any documents or tutorials to archive the...
Hi, I meant I cloned my git repository at an other location on my local drive and added this project to the unity hub. After it it worked for me...
Hi, I come along the question, and not found some current answer if there is an significant difference in performance of using shader graphs and...
Hi, I tried several things, but nothing worked: - deinstalled unity and installed it again - deinstalled vfx package and installed it again -...
Hi, I'm using a lot of visual effects in my project and after I updated my project from 2022.2.1f1 to 2022.2.3f1 I recognized that all my Visual...
Great thanks for the answer, interessting that bypassing Game Objekts is possible, have to investigate is ir is an Option for me. Also will Take a...
Thanks for reply, but how they do this? I'm not sure if there are systems with my needs, especially if I want to chop grass and bushes and not...
Hi, I working currently on a protoype of a game and I come along the question how efficently handling thoursands of gameobjects. For example I...
Hi, I solved it, because I think I had missunderstand how EditorWindow scripts are working. It did it now the way how it is done in this video....
Hi, I'm currently trying to create a small EditorWindow Tool to place Prefabs in a certain radius on a terrain surface. Is this possible by using...
I fear it is not possible to do it as I want in Unity, at least that I have only pixel images left. Is someone knowing if there is a possiblity to...
Hi, I have for example 3 Sprites and want an animation, whichs loops between these 3 images. So far so easy, I could make an animation which...
Cools works, many thanks! I guess my problem was, that I did this: public MeshRenderer meshRenderer; //Assigned in Editor public Material...
Ok, hmm strange. OK will try it again. Thanks a lot for helping and let you know if it will work or not Best L_tD
Thanks, I will try to do this, but I fear I come back to my general problem. In my case the VaporizedMaterialMaster would be my HDRP/Unlit...
I tried it in that way private void init() { var matRef = this.meshRenderer.materials; matRef[0] = this.materialReference;...
Hi, thanks for answering, thats a good step in the right direction. Thanks a lot! If I do it like you wrote, it works. But I try to set...