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Hi, I'm trying to figure out how exactly asset bundles works with a remote server. I've created an asset bundle with 4 files: iOS iOS.manifest...
Great tip, worked for us. Unity 5.6.1.f1, FB SDK 7.10.0
Getting this error as well: 9197: [Unity] Shader compiler: internal error compiling shader snippet type=0 platform=5: Protocol error - failed to...
Does it display correctly on a landscape screen?
Looks like combining your latest suggestion with the addition to the if-statement do the trick. For now it looks alright, I'll report if I'll...
Hi, looks like I rejoiced too fast... Your code change (and also mine) eliminates this error but completely screwing up the masking placements......
Well, I actually made an exact workaround but with a different type: TextFx.TextFxTextMeshProUGUI I will also add your suggestion. It works well,...
Hi again, When running the alpha mask component with a TextMeshPro component in one of the siblings I get this error as soon as the object with...
OMG, for some reason I thought you said the materials should reside under Resources... moved the shaders to there - BOOM! works like a charm. BTW...
Hi DominoOne, Great plugin! I like it a lot. Just a small problem I'm facing - I'm using several masks in different gameobjects (not...