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hi there ! i would like to highlight to road from the player to a precise tile. I'm using A* Pathfinding project pro, and combined with Aline, it...
thanks for the advise ! it 's a nice idea indeed to offer more complex rooms without being stucked by the doorways
thanks for your quick reply ! apart the door mecanic (which can be tweaked as you mentionned), is there a way to produce several paths availble ?...
Hi there ! I would like to implement a new gameplay feature in my dungeon. Basically, the player has to collect items and avoid a monster whichs...
Hi there ! Thanks for the new package, the possibility of choosing the number of branches looks fine... Another question : is it possible to set...
thanks for your reply ! Could you send me a message when the beta version is out ? (i'm near to the production stage). I ll try your suggestions...
Hello, i'm back again with another question. How to set a fix amount of a precise tile in the dungeon ? Let's say i would like a tile to appear 3...
Hello, i'm discovering the asset, diving into the documentation, and playing around with the dungeon crawler demo. I was wondering if there's a...
thanks Andrew ! i followed the video for the synty asset walls and it works like a charm. thanks again for the quick and amazing support!
Hi there ! I'm actually discovering this asset and trying to build a wall (following the first tutorial). I do have some issues with the corner,...
thanks a lot ! i had the same issue, which is solved now ;)
Hi ! I was wondering if it's possible (and how) to have a blurred sun. In the picture, the sun is very defined and the shape very precise. Thanks...
Another question about coding. Let's say i want to make the raven caw and then go back to idle. So i use this : anim.SetInteger("Mode",4020);...
thanks for the tip ! but i'm afraid it s not working. In the code, i just have state =6, to make the bird fly. And i checked the 2 boxes "always...
Hello ! I'm trying to make a raven fly from the idle grounded position, by code. Here's my code : birdAnimator.SetBool("Grounded",false);...
Sorry, i forgot to add the screenshots. It has been fixed now, i dont know what happened. Everything is fine. Cheers !
Hello, I get these errors, right after importing into 2019.4.15. Sometimes these errors disappear and come back later. Sometimes the...
Hi. Same problem here. On 2019.4.15. Lots of errors, project view empty. And the project is totally broken. Are you planning to solve the issue ?...
great ! i just sent you an email
thanks ! I will have a look ! Actually my big mesh is an export from a terrain.