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Map Graph v1.25 is now available. Changes: Added Merge Point Pairs node. Added Random Points Per Area node. Added option to add custom styling...
Map Graph v1.24.4 is now available. Changes: Fixed issue where the Random BSP Room node would throw an exception when a room's width or height...
Map Graph v1.24.3 is now available. Changes: Added list of output parameters to the graph runner inspector, which shows the string...
You can join the Discord server here btw: https://discord.gg/fn2krCVeXk :)
Alternatively, you can use the Random Rectangles node (it can take a mask as input) and get the Rectangle Center Points and draw those points. I...
If I understand your question correctly, I think in both cases you'll want to use masks. In the first case, you could merge the mask you're...
Map Graph v1.24.2 is now available. Changes: Fixed issue where deleting an item from a list, with focus on the name field, would cause the newly...
This turned out to be a bug that should be fixed now with v1.21.1.
Map Graph v1.24.1 is now available. Changes: Improved output consistency when using a static seed, particular using multi-threaded options. More...
Sorry you're experiencing this issue. I haven't seen this happen before, so I'm not sure what's going on. You probably already tried this, but...
Map Graph v1.24 is now available. Changes: Added Texture To Noise Data node. Made various change to improve multi-threading support, most...
Map Graph v1.23.1 is now available. Changes: Fixed issue where the Random BSP Tree node view would throw an exception if one of the node leafs...
Map Graph v1.23 is now available. Changes: Added the Noise node. It's build around the FastNoise Lite library, which is now included with Map...
I think the only thing you can do right now to avoid this, is to open your project in an older version of Unity (2021.3.15 or lower). It uses a...
Map Graph v1.22.3 is now available. Changes: Fixed bug that would draw lines on the Random BSP Rooms node's preview image and log an error, in...
No worries, glad it was helpful! :)
Looks like it still uses the same version of Burst (1.8.2), so I wouldn't expect it to be fixed yet. Think we need to wait for Burst 1.8.3 to be...
Ok, I will try to get some more bug reports going then. :)
Ok, great! Thanks for looking into it and getting back to me. :)
Oh, one thing I forgot to mention is that for me it seems to be a one and done error. Meaning that it shows the error once and there are not real...