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facing similar issue.
Is it possible to read external texture with a URP shader ? We upgraded our project to URP and we can't get our head around updating our Camera...
In Unity 2021.3.24f, I can't figure out how to have shadows in a android build. Curved world Lit does not cast or receive shadow in android build,...
Change the color on the Material of the object instead of it's shared material, it will create a clone with the new settings. Make sure the color...
You will have to sample the fog yourself as Unlit Shader graph do not sample the fog for reasons I ignore. See how here
Is your Scriptable Render Pipeline asset assigned in Project Settings -> Graphics -> Scriptable Render Pipeline Settings ? [ATTACH]
Yes, setup B works for me. What I mean by proper R value is that you are feeding a Vector4 (RGBA) in a float node. So it takes the R channel only....
This setup works for me, make sure the transparent texture you are feeding has the proper R value, because it is the one setting the alpha in your...
Simply make the character a child of the boat's game object, so it's transform component will update according to the boat transform
I am not familiar with custom render texture, and I am not 100% sure I understand your use case, but reading your question gave me this idea,...
Have you tried ticking the Alpha Clipping box in the Graph Inspector ? [ATTACH]
Hey ! Thanks for the reply, I am actually not. I am just trying to have a broader understanding of shader performance. The % of registers used for...
Hello ! I have some questions regarding shader performance. I am mostly looking to have a better overall understanding of what seems to be an...
Some quick pointers : You'll need your plane to feed it's position and it's normal (up vector) to the shader. Use the dot product of the...
I would be interested in a workaround too !
I appreciate you both taking the time ! It is a lot clearer for me now.
Hello, I was wondering something. What are some of theoretical advantages/disadvantages of rotating an object inside a shader versus rotating it...
Hello, I was wondering if the physics system had any use of the static flags of a game object? In the documentation, it doesn't mention physics at...
Alright, so even if I use multiple materials, I save GPU bandwidth if I use a single atlas for my whole scene, for example. I only ever made atlas...
I've been thinking about this sentence you said. You say that I can, but should I or does it matter ? I believe the main gain of atlas is reducing...