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Hi, I haven't worked with the HoloLens for more than a year now. So I am not aware of any progress since then. For what it's worth, you can...
There is an Occlusion material for that use case:...
Neat, that one is new. Normally you would type the IP address into your browser to start the device portal. Deployment always takes quite long,...
First delete your build folder and build the project again. Please make sure, that Unity is targeting the correct SDK version. After that, please...
You could try to install SDK 10.0.14393.0 with the help of the Visual Studio installer (or manually) and rebuild your Unity project targeting the...
I am not sure what you mean by that. Spatial Mapping (or let's say the HoloLens Hardware) is generally to slow to scan movable objects accordingly...
Just use the SphereBasedTagalong.cs and the Billboard.cs scripts from the HoloToolkit. The MainMenu.prefab in...
Maybe this can help you: https://mtaulty.com/2017/02/21/windows-10-uwp-hololens-a-simple-two-way-socket-library/
Try to change the render mode of your directional light to "Not Important" and you will see it switch to vertex lightning. Deactivate the...
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Could we please get any update form a developer?
The APIs for putting Holograms to the main space are not public, yet. I see, you already discovered this thread though:...
Did you try to disable the "Persistent Keywords" setting? Edit: I rebuild your example scenes and it's working fine for me. However, you should...
Thanks for the response. You are correct about the vertex lightning fallback although that wasn't my problem. I actually just figured it out. I...
Thanks for your response. Unfortunately, I already have HDR disabled.
When I started my current HoloLens project, I've set the quality settings to "Fastest". This unfortunately didn't let me render pixel lights until...
Sorry for the late response. I am not sure how to determine any intersection. I have a hierarchy of Rect Transforms as child objects of a Canvas....
Maybe the Pixel Light Count in the Quality Settings could be relevant to you.
I've also got frame rate drops from 60 to 30 fps rendering Unity UI on HoloLens. In particular when using a Scroll View. Any ideas?
I have the same problem when rendering Unity UI, especially with Scroll Views. Did you find any solution?