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The problem just happened to us again and I tried this and it works excellently, perfect workaround compared to what we had to do before! Still...
I'll give that a go when the problem pops up for us next time. Hoping that your solution works for us too, because we get the same issue with...
Noticed that it occurred for me when pulling changes that had a compile error in it. This is seriously limiting our work as we can't tell what we...
I was at 5.4.1f and the second screen UI was working correctly as far as I could tell as I was not using the first screen for any mouse inputs....
Hello, I have a scene where I have a VR camera rig which is "display 1" and another camera which can be used to follow and look at the camera rig...
Hello, My name is Salih. My team and I are currently developing a game for IOS/Android that will utilize IAP for purchasing certain aesthetic...
No worries :) good luck
No worries Jimma, I'm glad i helped :D ~Lyl
Thanks so much for helping. I'll see what shenanigans I can get up to with this new system. Hopefully I should be able to get it working :D...
it could be as simple as having a boolean active when the array list is populated and false when it is empty and have it look at an object in...
Hi toth90, I don't think anyone will script your game for you. you will have to learn how to do this and then be able to employ it yourself....
It would be better for you to setup an array and make a list of enemies that are nearby and sort the array by the distance to the turret(if thats...
Thanks alot for taking the time to write that. Some of the terminology is lost on me, but I get the gist of what you're saying, I will...
I had a quick look at the script and it seems the reason is because the enemies are not being added to the array, the reason was because the...
This^
Never thought to do it using arrays and strings to record input, How would you go about using the strings to make sure that an input was read?...
Thanks for the reply, I was thinking that if I couldn't find a "proper" way to do it I would resort to a chain of rigidbodies. Bu I thought there...
Hey guys, I wanted to ask if anyone has a good idea on how to make a rope that behaves according to physics, It will be used in a 2D...
Vector3 is simply 3 numbers in brackets, so you would need to do as george said. for example Vector 3 can be used for rotation as well as position.