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may be a note of "2D Sprites" Package requirement can help others. I did not use this package as i work 3D, now i have to import that to make it...
URGENT,please fix a.s.a.p
Thanks i will have a try
Hi, your MapMagic2 is a great tool, i pretty like it and consider buying it. Personally i prefer this than Gaia, i have no idea why Gaia is so...
Anybody interesting in make cartoon fluid rendering, may easily get those effect just through shadergraph editing. The reference link from zhihu...
Hello, please check the new version, which might help.
Hello all, I am releasing a new version! Though it only tested on windows cause I only have a windows laptop. What changes: 0. Ensure support of...
Hi, please just cast the buffer to ComputeBuffer, like (ComputeBuffer)null void releaseBuffers() { material_depthColorThickness.SetBuffer("xxx",...
or the pipeline frame updating order issue, im not sure... and you should use a higher division mesh, do you know what i mean, if the mesh to...
You can try to assign textures to the texture generator and upload the images snapshot of the texture. Currently,from your result, i think it...
Is it necessary to convert all shaders into HDRP? Im not sure, some people may have experience on this. Currently im very busy to have time to...
Yes, this plugin currently does not support VR but you can try to make it suitable for VR. This is the problem of two eyes using different camera...
However, you should find a way out to use as little particles as possible, or the time cost on data transfer will be large. I suggest that...
Thanks for your reply. Here are some tips to make your life easier: I've tried to wrote skinned mesh emitter. It could be a bit painful to...
Hi, of course this can be done. Yes, it support default shader and I still recommend using a shader tool like amplify shader. Please refer to...
It seems that you might be using a customized render pipeline which does not properly support the grab pass. There should be no more steps as I...
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@7.1/manual/Feature-Comparison.html It seems OnRenderObject is not...
As long as your Render Pipeline supports OnRenderObject and Compute Shader. It could work.
No, through your link , i think it only gives buffer of screen,not buffers of VFX, it gives screen's buffer to VFX and let it do latter part's...
As long as your Render Pipeline supports OnRenderObject Function, this plugin is expected to work.