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@zulfajuniadi Doh, I knew it was something that I should have gotten. Tilemap.CellToWorld(tilemapBounds.center) did the trick. I greatly...
@zulfajuniadi very appreciated. I'm spending a ton of time on this easy thing. worse is it worked perfect before i switched to isometric. my...
@zulfajuniadi I'm having a heck of a time getting this to work. instead of using a bounding box im taking the Tilemap.Size property and then...
That's a totally different game object. I'm trying to overlay an a* object over my map and something about the width and height just isnt adding...
@zulfajuniadi ok, I assumed according to this post chunk would work with an atlas. maybe its a bug?
@zulfajuniadi I think i misspoke. Should have said I can't get chunk mode to work with a unit, not other tilemap assets.
I'm working on a tilemap project that needs pathing (would be great if you could use a navmesh with a procedurally generated tilemap BTW). I was...
@Sebille Using the single tilemap for multiple Z levels works like a charm until I try to get units to render over the floor (z = 0) and under the...
Hi everyone! I'm going through the process of really trying to learn and get a simple game to run in both windows and webgl. the basics of what i...
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