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Are you sure this is correct? Meta has updated their Phase Sync documentation within the last couple of weeks (since switching to the new Meta XR...
Everything has already been said by everyone, but just want to add a +1 to the outrage in this thread. The people responsible for this decision...
Really appreciate you running these performance tests (and all the bug reports you submit and share around, etc). But as Slin said, with variable...
Great! Thanks for the confirmation.
I recently released an update for our multiplayer game integrating public lobbies. Now that the update is live, I wanted a separate development...
I'm doing basically what you've described and it works well. I have an InteractionManager which is a child class of the built-in...
Version 2.4.0 of the XR Interaction Toolkit added logic to XRInteractionManager.OnEnable that logs a warning if there are already other active...
+1. This change seems like the wrong API design decision to me. It's very likely that multiple different objects will be listening to changes to...
@bartj-unity Could you please shed some light on my question, or point me in the direction of the person who can? In the time since posting my...
The multiplayer roadmap says that Realtime Lobby Updates is released, but Lobby 1.1.0-pre-5 is a pre-release package, and has been in pre-release...
I had a hard to debug issue with the tunnel effect flickering when I walked forwards using smooth locomotion. Just sharing this here in case it...
Sorry, i only just saw this. Yes, this is correct in my case. People who want to customise the Unity UI library in 2018.4 will have to fork from...
I just had this same issue immediately after upgrading the Addressables package from 1.16.16 to 1.18.4. I had hundreds of the same Assertion...
I worked out a fix for my issue, but I'm not sure if it'll help you. I've customised my Unity UI library to add support for multiple event systems...
I'm having this issue as well. I upgraded from 2018.4.18 to 2018.4.30 and the last character of every text element is cut off. But upgrading to...
I came across a frustrating problem in the editor when viewing lots of decals one at a time. After viewing 64 decals the console was spamming...
Hi Jasper, I've been using Camera Path Animator for a rail shooter game for quite a while. I have one path per stage, but as the stage has become...
@BestHTTP I just bought this package (pro version) yesterday and it's great. So far i've replaced my SignalR implementation based off a bad .NET...