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I had this problem and it turned out to be that my code had a nested for loop with the wrong syntax. Think something like the j++ loop checking...
I was missing the 8.0.2 update and that took care of the sprite issues. I've gone ahead and submit a bug report for the bone renaming issue as...
Hello, I've updated to 2022.2 and while the issue with clicking PSBs in the editor is corrected, I am still unable to rename bones properly....
So I've found a bit of a work around for renaming bones in the skinning editor. The problem seems to only happen when clicking the name and...
Ok thanks for your help, I'll keep an eye on this
Thanks, I believe that this is the bug report ID? "IN-25907" Could it be that this has something to do with the editor layout? I noticed that...
I'm trying to find some info on this. Ever since I updated from 2022.1 to 2022.2, PSBs have been difficult to click on in the editor. [IMG]...
Anyone have a fix for this besides the Color32 thing? Doesn't seem to be working for me.
I'm trying to get camera stacking to work in a 2D URP project but I keep getting this issue whenever I try to set one as Base and the other as...
So I ran into this issue when trying to install 2022.1.0b5 and found something interesting. I had the Steam client open in the background and it...
I was able to resolve the issue by following advice in this thread in regards to Visual Studio....
This solved it for me. I had dragged the fade time down to 0 and it was chopping off part of the end animation. Bringing it up to include the full...
Probably the most painless response in this thread. The only thing to constantly remember is to add the raycaster between scenes. Thanks!
Oh I see thanks, I did make that mistake there. Most guides I've seen kept telling me to use System.Serializeable on scriptable objects when...
I've been having an intermittent issue where public fields that are assigned in the inspector to a scriptable object are being reset when Unity...
This might be something I'm doing myself but I'm not sure where to look for what could be causing this. I've tried poking around with camera...
This may be more of a design related set of questions but what would be the proper way of structuring player input with the new input system?...