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Just recently updated my fork of OpenRadiant. For anyone who liked the GtkRadiant workflow, I invite you to check it out:...
Check out OpenRadiant: http://thamessoftware.co.uk/openradiant It is an internal tool we made (really just hacked on the GtkRadiant source code...
Ok, I got this figured out (more like a workaround). I was comparing the output IL of the two DLLs using ILdasm. I noticed they were almost...
I have made two test DLLs using the bare minimum of functionality just to test the loading. The C++/clr does nothing different from the control...
Hi All, This question is mainly about finding out why this does not work rather than any benefits of using C++/clr over C#. I am attempting to...
Nice, this seems to work perfectly. Thanks a lot!
Hey all, We have set up a build server for all our games to help test / deploy on all our target platforms. This means that we need to script...
Hi, sorry for reviving an old thread but... The earlier versions of GtkRadiant (1.5 era) allow for the exporting of Wavefront (.obj) models using...
Then you are probably not writing robust or exception safe code. I generally have 1 try catch in every IDisposable class.. and that is because my...
Surely from my C# snippets previously in the thread where I have pointed out exception safety issues and given solutions, I have proven that my...
If you are required to use .NET, I suggest using C++/CLI for everything and not worry about using tools etc... If you then decide to move to a...
Well, yeah but only if you stay within the bounds of the framework. But this isn't specific to C# or .NET, but is true with any large framework....
No doubt, large frameworks like .NET and Qt certainly have their place. However, I am a fan of patching together lots of libraries which...
Heh, my issue with C# is not so much with length of code. It is all to do with the fact that the language is lacking functionality that I find...
The following is perhaps the simplest example I can give of how header files can be used. It is almost similar to how C# does it using interface...
This still wouldn't work. The function at the top would still have no idea of the implementation of the functions defined after it without forward...
std::auto_ptr<T> in particular will not work at all. msclr::auto_handle<T> however is awesome and will work perfectly....
Yes, looking at Irrlicht is a good idea. This is an excellent engine and is very much suited to games out of the box (whereas Ogre3D does require...
Linq++ or clinq. Not to mention Microsoft/Mono Linq can be used in C++.NET. Linq came from Microsoft's .NET framework rather than the C# language...
makeshiftwings, The shorter code listing is still larger and more complex than the C++ alternative. It also isn't exception safe because nothing...