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I think I got this working the way I want now. This will automatically add the each individual Move to the scriptable object MoveDatabase without...
I actually prototyped your suggestion earlier today, and honestly prefered making the moves individual scriptable objects. Few issues I had with...
If I made "move" inherit from "scriptableobject" wouldn't I end up needing to make a new object per move? I figured it would be more efficient to...
Hi all, I did some searching and could not really find anything that helped me figure this out. I have a class called MoveDatabase that holds all...
Ok I think I got this working how I wanted. Now im able to copy as many parameter values as I want from a database source, and can change those...
On line 19 I created a new monster to just be a empty shell with no information about the monster. On line 20 I was trying to grab all the base...
So I have a scriptable object that holds a list of Monsters. The list contains things like "name, stat1, stat2, stat3, etc.. It is basically my...
Ok, so your first suggestion worked out pretty well. I just need to figure out how to make the pivots rotate based on the direction the bullet was...
I tried using that, and could not get the desired results. In fact bringing up the curved world settings window makes Unity crash for me. I can...
My character sits in the middle of the screen, and when moving I rotate the planet to give an illusion that the player is traveling around the...
Same issue here.
This is happening to our a few of our team members as well. Have you found a solution?