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I am training an ML-Agents checkers game on Google Colab (very good) and would like to get the ELO that is printed in the output of the Python...
After disconnecting the USB from PC to Go, then put on headset and look at Library under Unknown. Your app should be there. When using adb the...
Newest JDK (9) won't work.: https://issuetracker.unity3d.com/is...jdk-and-unable-to-list-target-platforms-error If you have java JDK9, downgrade...
Do you also have Daydream GVR or Cardboard packages in your project. I saw the same error also with GVR. This is because there is a Java package...
@De-Panther, that looks good, I'll try that. Do you also rotate the other VR GOs around the Parent GO of the VR camera so they keep the same...
Google Play Store has 2 ways of signing: one is you sign and upload app, the other is you sign with upload key and Google re-signs with the...
I think your best bet is to make a copy of the GVRDemo scene, get that running on Windows Unity Editor and your phone, and then begin to add the...
Hi @Rbhaniwal - the error you see is because there is a Java package (com.google.android.aidl.BaseProxy) that is in both ARCore and Cardboard. I...
I ran into a similar problem with GVR and ARCore together, since there were duplicate Java packages in those packages. I had to open one of the...
This is due to a change in Unity 2018 to the Build package, To get around it I for ARCore I modified the ARCore C# code to use the new interface,...
Daydream runs on Android N (7 or greater) and that requires SDK 24 or greater. It may be possible to get Daydream to work on Android M or less,...
Yes, I'm using ARCore and GVR together and see the same thing. I now track the ARCore Y rotation and the VR Camera Y rotation, and when the differ...
Delete any GVR objects in your scenes, close Unity Editor, manually delete only the Assets/GoogleVR folder and the Assets/GoogleVR.meta file and...
If it's a Unity UI Canvas (2D) then you can use a GvrPointerGraphicRaycaster on the Canvas and the UI elements on that Canvas will receive...
What I remember is that the items with the triangle/! next to them need to be finished before you can move on. Try each of those to see if there...
You can Raycast between the camera (person) and Controller reticle (or brush position): Vector3 direction = transforms.BrushPosition -...
@jmitcheson does the pre-launch auto testing on Google Play store work well with Daydream apps? I figured it would get stuck at the point where...
Put a Debug.Log statement in your Update() method and print the transform.position of the game object (your prefab). If it is (0, 0, 0) then...
The class (com.tappx.sdk.android.BuildConfig) is part of the android classes, probably not from the developer. If you are building in the Unity...
No, if you have an existing app (you sign it yourself) and then opt into the Google program you can send them your signing key to use. See here...