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You need a coroutine.
You got a Gimbal Lock, look for some videos on YouTube for explanation. Long story short - Euler angles applied to body axis-by-axis, and...
Resize collider y size to something like 0.98. Solved! :)
That's easy - you attaching your GUI script to player only in server creating function, and not in connect to server function. Or your player...
For 2D movement: float angle = Vector3.Angle(Vector3.right, rigidbody.velocity); if (rigidbody.velocity.y < 0) angle = -angle;...
If you wish to write collision detection with terrain by yourself - yes. :) But of course in that system you will need collider on terrain - to...
Just use transform.Translate(Vector3.left, Space.World); Many of "moving functions" has overloads with Space aruments, check it on Reference.
With raycasts you can get a RaycastHit point, wich would say you how high terrain is. With this information - move player to new correct position....
False.
Can you describe, what you mean by "around a player"? As i can imagine it - you can use Random.insideUnitSphere (or Random.insideUnitCirle)...
From Docs: Time.time returns the time in seconds since the start of the game. So it can return... 54855!, and your code has no lines to convert...
I copy-paste your code, and it worked as expected. You sure you didn't forget to call setPiecesArray() before calling test()?
You split this line of code in wrong place - inside quotes, so unity thinks that the "enter key" - it's a part of your string. Write it in one...
IEnumerator... Oh... There is a lot of ways to do this, and what i will do: I will create component Reduzir: public class Reduzir :...
oh... i forgot about that. That is what Forums for! ) thnx!
If i understand you correct, you need to calculate angle between object and target in xz (top-down) plane, and rotate object by that angle in y...
It's a copy from first post. And about a level - you haven't clicked on link, don't you?
Make an Event, something like OnPlayerEnterNewLevel(int level) and subscribe objects to this event. Next step: if (level - objectLevel >= 2)...
As i can see, you put GUI script on a laser prefab, so, when you instantiate new copy of laser - you also create a copy of GUI function, and each...
You can't modify array in "foreach" loop, that's true, but in "for" loop, you actually can, with a small correction of index, without additional...