A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Updating this in case it's useful to someone: I've adjusted how I'm creating NavMesh. Previously I was using NavMeshSurface, creating an instance...
Ah, now everything makes sense. :) Thanks!
Kind of fixed it but still not sure what the issue or proper solution is.. I tried creating the Meshes and NavMeshes on Awake() and adding the...
I'm generating NavMeshes using the Unity High Level Workflow: https://github.com/Unity-Technologies/NavMeshComponents Certain links will not...
JobComponentSystem did now work. I think what I learned today is that using ECS with the Job System effectively doesn't necessarily mean using...
Thanks, that makes sense. So perhaps this is just not a fitting use case for JobComponentSystem. I wonder if I could achieve a similar behaviour...
I have a JobComponentSystem running a very resource intensive IJobProcessComponentDataWithEntity job which takes much more than one frame to...
That is so obvious! I am using GetComponentDataFromEntity and GetBufferFromEntity in this way. Both are [ReadOnly] so I don't think I need to...
As far as I can see it isn't possible to get a component from an entity during an IJobProcessComponentDataWithEntity job, where the target entity...
Thanks! I just started poking around the entity debugger and I guess I just got the hang of entity debugging :) [IMG] That's the...
Quick update: Downgrading to Entities preview 24 and hybrid renderer preview 4 (and making all the code changes to switch back to the old API)...
After upgrading to Unity 2019.2.0a8 from 2018.3 my project worked fine. However, upgrading to Entities preview 29 caused my procedurally...
Thanks @Joachim_Ante All the same, I'm sorry to say that I am in fact a complete and utter idiot. [MEDIA] The update had reset my camera...
I updated a few packages today: [IMG] This caused a 'type or namespace not found' error for RenderMeshComponent. I couldn't find any info...
Currently I'm using a managed dictionary in my project: System.Collections.Generic.Dictionary<float3, MyStruct[]> My assumption is that I should...
Select the Package Manager from the Window menu in Unity. Select All Packages in the drop-down at the top left. Locate the Hybrid Renderer package...
Thanks for replying. I had added it from the package manager. I've also resolved the issue by restarting Unity and VS Code. After that I was able...
Thanks for this. I'm missing something though, what namespace should I be using for RenderMesh? Unity.Rendering no longer exists and there is no...
Old thread I know but hoping I can get some more info on this. I have the following code, which converts a heightmap into 3D terrain for an nxnxn...
Solved I was running the following after the first iteration of the for loop that iterates over chunks:...