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The recorder can record 2 things: Camera output as well as GameView. The result is almost always the same apart from Alpha channels, colour...
And it came back with a vengeance :) The speed and quality of the encoding is much better.
Hey, Sorry for the late reply. I am confirming that the UI option of "Always Compute" is broken (the code will always do "Compute If Missing")....
Maybe the accumulation might help you here: When using HDRP with recorder 3.0.0+, you can enable accumulation: You can specify the amount of...
I am really at a loss... If you were to record the gameView as ProRes, you should have close to zero visual degradation. The only thing that you...
JPG's offer very low quality for a tiny file size. If quality is more of a concern, I would suggest you use PNG image sequences (compressed but...
Hey, Unfortunately 2017.4 is not supported for some time now. In the current versions of unity there is a package called recorder and another one...
The 360 recording code happens in Camera360Input You need to provide your final result inside the OutputRenderTexture texture.
Hey, Thanks a lot for the request: I have added it to our internal feature request database. If you have a particular implementation you can...
Hey, I am fairly confident that the Unity Model importer does not support curve primitives since the curves themselves arrived much later :)...
Just a crazy idea out there: The recorder disables Async Shader compilation since otherwise you'd get a blue material for all materials that are...
There are no plans for that currently.
Hello, Are these materials created by code or UI? Do the materials disappear if you just enter playmode ? If yes, you are probably facing some...
No I have not. I have tried from scratch and I am able to record a cinemachine powered cam into a pure animation track and it is exactly the same....
Hey, No idea really what is the problem. Here are a few tests to do: Does the timeline play when going in playmode ? (check that the director is...
Hey, Only idea I have is to render at a higher resolution and downsample. I suspect that the 8k limitation from the recorder is artificial (and...
Hey, Indeed it does not support Android. Only desktop standalone builds are supported: OSX/Windows/Linux
Hey, Could you please do the following tests: 1)Export the Cinemachine camera as an Animation clip (animation recorder) and check that the...
I have been too quick to close the bug as by design (got confused trying to fix your scene). Will re-open and probably it will get forwarded to...
Not out of the box...