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Next video! The main goal of this one is upgrading our project after the crazy amount of API changes (though it didn't change our project too...
Yeah I'm actually waiting a little to continue the series as the changes happening recently were pretty big and kind've wanted to wait till the...
Glad you like the series schaefsky! I did just get a new upload there though some of my other side projects have been getting my attention. I was...
Part 6, we begin detecting collisions between AABBs and how adding [BurstCompile] really speeds up the jobs! Always looking for feedback and if...
Darn, of course I shouldn't be just starting from 0 again! Thanks for the suggestion sngdan! Updated code: using UnityEngine; using...
Got it working! Updated code: using UnityEngine; using Unity.Burst; using Unity.Entities; using Unity.Jobs; using Unity.Collections; public class...
Loving the discussion! I am a bit against going for implementing any kind of spatial partitioning right now as I'm basically just doing my...
Ah that completely makes sense! I'll have to rethink how I want to re-structure some stuff then to make it much more dynamic but that seems to be...
Hey all! UPDATE: Solved thanks to the discussion in this thread. Link to post in this thread that solves the problem: Post #10 I'm contiuning my...
Part 5! I start removing some of the hacks we had and add some basic colliders (Axis-Aligned Bounding Boxes) to have more accurate clicks and...
Continuing the series! Some people asked how to use the Attach component and attaching new entities to existing one so I cover that in part 4 of...
Part 3 released! I try to switch it up and use IJobProcessComponentDataWithEntity to get selecting working and we start creating a custom NavAgent...
1. eizenhorn is correct you would use a file that loads into the scene where you create all your entities. Something like: var entityManager =...
Hey Garmbrael, Thanks for watching! Also thanks for the feedback! 1. GitHub updated, I hope sometime this weekend to start having branches...
Instead of making a new post I will just bump this one with my part 2! I also show how to update to 0.0.21 package (and update...
Agree with the commenters that ShareComponentData shouldn't be used for anything that's changing often (like selecting units). From the docs: As...
@tempria I just recently started a tutorial series that hopes to do exactly that: 1. Most up-to-date way to write ECS code (with Jobs) 2. Simple...
I appreciate reading the code! I definitely know there are some people who like to see everything piece-by-piece and some people who prefer to...
Hey all! I am starting a new tutorial series that ill try cover the most "updated" way to make a game with ECS. I felt like there might not have...
So I'm trying to draw a chess-like board game and for starters I'm using the script below Vector3 lineWidth = Vector3.right * 9; Vector3...