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Quick update and request for assistance: I've managed to get CommandBuffer working for camera rendering in Multi Pass mode, but not in Single Pass...
Hello Unity Community, I'm facing a challenge in our Unity project (initially on 2020.3, now on 2021.3 LTS) involving the Pico4 headset and...
I've found the culprit. If in Player settings under "Resolution and Presentation" the Resolution Scaling Mode is set to Fixed DPI. The Target DPI...
I got some debugging results. Looks like the Screen.height is only 103. which is weird indeed. Il do some more research. textureSizeMultiplier:...
Thanks MUGIK! Il test it out. We are using 1.3 currently as LOD Bias on the Android Quality setting. Il debug the Screen.height as well and let...
Changing the Atlas resolutions didn't have any effect. I added the debugging to the end of each teleport. I'm always getting: Chunk#3 64...
Setting the Min Resolution on the ImposterLodGroup(s) fixes it! I'm sure about the Quality settings. I written a small tool so I can easily...
Thanks for the quick response! Ive tried disabling the Mipmaps bool on the ImpostorLODGropsManager to off. I'm getting the same result. The...
Dear MUGIK, Absolutely love the impostor system. Great fun to use and incredible performance gains. However I'm struggling a bit with Android...
Thanks!
Hi StaggartCreation. I've been using your water shader for quite some time for our game. It's awesome!! And working great on our PC VR version of...
Yeah man no worries. I might have added the same prefabs, and i also found a workaround by setting the spawn chance to 0. When i started created...
Thats perfect man! Thanks! I was also wondering. Is there a shortcut key or method to select multiple objects in a brush and change the values of...
Thanks! I really appreciate it! But please take your own priorities first. I suggest going for priorities aimed at the larger public first ;). I'm...
I just found the Refresh Scene button hehe. ;) outlines are working just fine.
Heyhey, I have been using Octave 3D for a short while. And it is such an improvement, saving so much time. Things that used to take 2 weeks now...
Thanks man! That's really useful to me. :D
Heyhey i'm having tons of fun vertex painting our plant/tree models and bringing them alive with the shaders! It is incredible how much more alive...
I have tested some more. with .net 2.0 When using only the current class a using a simple calculation instead of a Debug.Log, with an increasing...
I am using Unity 2017.2.0f3 I am having some trouble receiving data from the Events being called from our custom DLL. We use it to connect to our...