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Awesome, just what I needed.
It had to do with MIME mappings missing for me, I could register them in Startup.cs (.NET Core website) var provider = new...
Delight 2021.1.0 is released. Available on GitHub and Asset Store. Main highlights: List animations...
I think you'll do fine, of course if you're planning on displaying a huge amount of UI elements on the screen at once, there might be issues as...
You can do all kinds of UI with it and it's production ready. Past iteration of the framework was called MarkLight and was released 2014, and has...
Showing off dynamic lists and animations: https://delight-dev.github.io/Images/ListAnimations.mp4 Join us on discord: https://discord.gg/9BVyVsB
Framework now supports custom animations for adding and removing list items. https://delight-dev.github.io/Images/ListAnimations.gif
Navigator view now supports custom transition animations: [IMG]
Added a simple Navigator view. [IMG] <Navigator> <!-- page '/' --> <Region Navigator.Path="/"> <Label Text="/" /> </Region>...
Got this problem as well. Means I have to restart the editor many times. It really disrupts the workflow. Unity 2019.3.14f1
I have an editor extension that overwrites and creates script files in the project using calls such as File.WriteAllText(). And to force the...
Delight 2020.2.0 is released. Available on GitHub. Main highlights: Embedded code [IMG] Updated designer - selection logic, binding...
It's reliably reproduced in my project, it's not easy to create a stripped down version that I can share though. I found out that the problem...
Using 2.1.1 and still get this issue.
Showing off new feature: inline code. It's now possible to insert C# code directly into the XML in bindings and click handlers through the '$'...
Thanks for your suggestion. You don't need to store your own scenes inside it, but the resources used by Delight textures, sprites, views, etc....
Hi the information is a bit hidden away in the docs, but you need to enable the TextMeshPro module to be able to use the designer. There is also a...