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and why don't you save player(-s) in prefabs?
Looks, that bug will never be fixed. :(
download FPS Kit and you will get idea,, how to do that. [media]
Thanks djnakai, now i understand, where was the problem :) everything works fine. and ofcourse Thanks for help Eiznek :) Now i have two ways, how...
visually all works fine and i don't get any errors, but for some reasons i can't add sounds :confused: @CustomEditor(HolderClass) class...
in "JS" it must look something like that: PlaySoundEditor.js @CustomEditor(PlaySound) class PlaySoundEditor extends Editor { override...
i updated unity engine to current version and errors disappear. Only one problem, i know about C# as much as you about UnityScript(JS). :D
im getting two errors: Assets/Editor/HolderClassEditor.cs(51,61): error CS1502: The best overloaded method match for...
yeah i tried, but for some reason i can't get it to work :/ Tomorrow i will try again.
Sounds and animations are just for example of my question. all i want is to add arrays [] to my editor script , but i don't know how. Everything...
and this must be editor script for PlaySound script? you are confusing me more and more... I need only find the way how to add arrays(like...
Thanks for your answer Eiznek :) Sorry, but i can't find solution looking on your script :/ Maybe someone could give me answer based on my example?
Hi, I wrote this scripts only as example for my question. This script named PlaySound var sound : AudioClip[]; var someAnimation :...
for now i need console just to quickly access variables... but later it can be used for many events! quick demo: [media] so sad that even one...
Thanks for link, but I think it is too complex "example" for me + i use only unity JavaScript :/ Maybe there is another way to change...
Ok, to be clear - i am making a game console! From one script i need to access all variables on other scripts... (something similar to...
Hi, I am stuck and need help. Let's take this line of code as example: GO.GetComponent("FPSWalker").JumpSpeed = number; I need somehow put...
Ok, i will send you PM and you will find solution!
1.Yes you can make a seperate script(and call to turn it on/off) 2. If you want only once turn it off(and without possibility to turn on light -...
what else you have added on your root collider of CC??? which script are you use to move?