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Is there any 2020 version of Unity that is working for Social.LoadUsers? Don't want to wait for unity to fix this.
What is the issue on your end? I'm testing it out now, and on iOS the cloud saving "works", BUT once I try to actually load a cloud save AFTER...
I've noticed there is some small holes in the callback logic for Game Saves. When I call ManagedInit, I should be receiving a UserLoginFailed...
Somehow, knowing that you're not alone makes this ever to slightly more bearable.
Yes. Absolutely maddening. It also hides itself when you open a project. It's like the Unity developers of the Mac version have never used a...
The issue is that on OS X users expect to be able to press option + tab to cycle through active applications. When you select Unity Hub in this...
Is there a workaround to define these adaptive icons manually until the ability is provided by Unity?
I was able to solve this by normalizing the filename string. filename.Normalize(NormalizationForm.FormD);
Thanks cory_munky, I will look into that. However, the main point of this thread is that this "feature" was simply yanked with no explanation. If...
Would appreciate an official response from Unity on this. Previous to 5.2.2p2 we could use ETC2 even though it had the downside of decompressing...
The filenames showing in Unity 5 are sometimes different than the filenames shown in finder. This behavior was not happening in Unity 4. Can this...
That set was with premultiply turned ON in 2DToolkit. Here is a set with premultiply turned OFF. As you can see PVRTC does improve, however, there...
In this example the content is made of of layer sprites (2D Toolkit). See how PVRTC messes up the gradient transparency? True Color: [ATTACH]...
The user guide is over my head. As mentioned in Unity PVRTC is either on or off, no extra settings. Do I need to prepare my graphics in a...
Most of our content is 2D graphics. PVRTC looks terrible most of the time. 16 bit looks decent only sometimes, if there are no gradients....
Disabling Anti-aliasing fixed the black screen issue for me on Galaxy Tab 4. Unity 4.6.9f1
Here is my issue on Unity's bug tracker: https://fogbugz.unity3d.com/default.asp?745434_1q2mcpnartn7e41p This is the first bug I have ever...
My build sizes disagree. We were using this compression primarily to keep build file sizes to a minimum, but maintain a decent appearance. If I...
Please someone from Unity weigh in on this. Is there a good reason this change has been forced on us?
Could I get an official Unity response please?