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Previously we released a game which used the NPToolkit for matchmaking and then UNET LLAPI to use the peer ip/ports discovered from NP. ie....
How could we port existing UNET LLAPI game to the new Multiplayer? For example, if we plan to release later this year, we might want to migrate...
Did anyone solve this? We get the same error spamming when we call this static public void ForceMaxLOD(GameObject objectRoot) {...
Thanks for the help. The fact that both CreateMatch and JoinMatch can take a public and private IP for each peer and...
Using the LLAPI how do I create a match without a relay server? MatchInfo.usingRelay tells me if this match uses one but I cannot find any...
Please can you clarify if the 4KB/s limit is fixed for all released games or just "free" bandwidth for games still in development? Are there...
Also, is it still not possible to identify this as the cause of a "Timeout" error, and is there no query function to determine remaining bandwidth...
Please can you confirm that the limit is still 4kb per second times the number of players in the match and that there is 2 minutes worth of free...