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Okay, turns out the upgrade process somehow broke with what it had on disk. Closing Unity, deleting the Library and obj folders and restarting...
I just upgraded from 1.0 to 1.2, together with an upgrade from 2022.3.9 to 2022.3.11 due to 2022.3.9 not being supported with 1.2. Upgrading...
As I'm just reading this post while in the process to upgrading to 1.2: This now seems to be addressed, if you read through...
Any updates on when this might be available (or is it in 1.2 already)? Also is there any good way to track the release of features like this? The...
Sadly the documentation is somewhat lacking in clarity on what actually breaks RequireMatchingQueriesForUpdate (I've submitted the issues through...
For anyone finding this in the future, in my case inspection was behaving weirdly because it had the wrong code style settings activated. There is...
This is still repeatedly a topic I struggle to find a solution I like. Would be really nice to have someone of the DOTS team chime in on the topic...
@CMarastoni I'm currently running into a similar issue with some of my systems querying game objects from the scene in the OnStartRunning()...
These player projects are (maybe among others) to be able to manage different preprocessor directives in regards to intellisense and code analysis...
What is the current status of this? It seems Netcode for GameObjects has support for it...
How would you go about having a component be synchronized but not active on the instance at the start? With [GhostComponent] [GhostEnabledBit]...
Thinking about the issue in a different framing, since no other data is read, no branching etc. per entity can be done in the given example so the...
Is there any clean way to iterate over all entities with a (set of) tag(s) in an idiomatic foreach? What I would expect for it to look like is...
Thanks for the great answer, sucks that such a major issue is still not solved yet. The issue also tracker seems to still be unable to search for...
With an unhandled exception (i.e. NullReferenceException) thrown from a system that exception is logged as usual in the console. Double clicking...
Let's say I have vehicles which consists of a parent entity (the vehicle itself) and child entities (lots of wheels). What is the best way to...
@steveeHavok did this ever make the cut? If not, do you have any example code for the LinkedEntityGroup lookup you described? After struggling...
@n3b that sounds really interesting. Do you have any links on the usage of ColliderBlobInstance? I tried to look it up but there seems to be...
In my current project we are trying to allow building modular spaceships consisting of different blocks (see image). [IMG] The current...
What is the best practice of using the "ref" keyword when accessing the Entity inside any ForEach structure for iterating over entities? I...