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Worked like a charm, thanks a million! Only thing that confused me was that for the code snippet you posted, I had to change the it to...
So... That would go inside Update, and then everything else would go inside an if(m_isGrounded) ?
The problem with using rigidbody.AddForce is that the character will keep accelerating.
Oh, no, I got that far. I don't know how to check whether or not the character is in the air. Here's my full code (properly inserted this time)....
Actually, I have no idea how you would go about that. How would that work? Maybe a better way to ask this is whether there's a way to assign one...
Ah, that makes sense. And sorry about the code, I didn't know about that. (What? You didn't download an unknown file from an unknown internet...
I'm trying to write a script for a character to run around from WASD, but I've been running into problems. First, I was using transform.Translate,...