A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Motorway_2L_Bridge1 is indeed present in the RoadNetwork "Sides Object/Bridges" tab. Thank you for your quick reply Mika
Hi Raoul, When building my game, it appears that several textures I don't use are included in the build although they are not in a Resources...
I also noticed a little problem with inspector. When using 2 inspector tabs, one inspector doesn't show ER modular Base data, with this error in...
Hi Raoul, I created some T-Crossing dynamic prefabs with "Resolution Straight Side" modified (in order to save memory since as far as I...
Thank you Raoul. The solution with road type is ok :-)
Hi Raoul, I'm using GetSplinePointsLeftSide() and GetSplinePointsRightSide() from the Road API. It seems that roads include sidewalks for this...
Thanks for your prompt reply. I will wait for the next update
Hi Raoul, Is it possible to Finalize the RoadNetwork via the API? I didn't see it in the manual. I have several scenes using EasyRoads3D and i...
Yes, as i said in my previous post, if the unused connection (in T crossing) has a different material from the 3 used connections, I have the...
Sorry I didn't use the right word, it's not a "Custom Crossing prefab" but a "Dynamic Crossing prefab" according to your doc. Anyway, I found the...
I found some related bug descriptions in previous versions of Unity. For example :...
I have 3 custom crossings in the scene and only this one has the problem (but it's the only one with 2 different road types connected) I don't use...
Hi Raoul, I just built my project on iOS device for the first time and I have a crash that seems to be related to a Crossing prefab. The crash...
Indeed, I didn't notice that the problem occurred only after T-Crossings. Thank you for your fast support and for providing a temporary solution....
I sent you an email with a package reproducing the problem. Concerning the translation, I moved the crossing in the scene using the "Position...
Well, I managed to get my scene to work back. I re-added the roads and the crossing approximately at the sames places, and still have the problem....
Yes it's the same road, maybe with slightly different positions since I did some edit to try to understand the problem. But now after playing...
I forgot to mention that the problem happens only with 2 roads of my scene while I have about 20 roads with connections. Seems that happens only...
Hi Raoul, I took 2 screenshots with log and inspector values so that it is more understandable. First screenshot with the problem (when there is...
HI Raoul, So I started to use the v3 (beta 8.4), and I met a problem with the road API. For a specific road in my scene I have a GetLength() of...