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I had similar problem and ended up removing DX12 from game. Bad workaround, but still better than having memory leak
Same issue as in first post
I have Tree kinematic rigidbody just standing and sleeping. Yet having 300 of them and 10 children in each of them triggers Physics.UpdateBodies...
This sounds like exactly what I was looking for! I'll have to update editor and HDRP, will come back with result later and edit post Edit: it was...
I tried to teleport clouds as well, but didn't found any proper solution. So ended up just disabling local clouds. They don't move at all in this...
Looks great Does it have some kind of LODs? Would be great to use it in procedural infinite world Also if there would be an option to smooth out...
Waiting for update to release that fix
Hi, that's a tough one question I made a moving vehicle. Characters should be able to walk inside of vehicle, but ignore all inertia. So I...
I've been struggling to make it work on Singleton<T>. Turns out, I had to make variable/method public, to reset it I guess, that's the way how it...
Also having this issue
Check the mass scale. Make sure it's always 1 to 1. I had that issue too, even with good mass scale. I accidentialy fixed it, when started using...
I have 0.022222ms fixed time stamp. Sometimes I make a lot of physics operations, which takes 1ms for calculations. Would be good to performs...
Makes sense. I had problems only with files, which name was written on Russian. Anyway, I'm already using github flawlessly
All my files with 3D models are named with cyrillic russian letters. Like `Сундук.obj` or `Лавка.fbx`. Also using these files of course caused to...
This error appeared for me again around 10 times, before I just said "f*ck it" and unlinked my project at all. Now I'm just using github for...
I'll have to rebuild quite big part of code, to make it work in new way, so I tried to ask this question first. Don't want to spend full day...
Just find this file again and comment the line 26 (idk which is line in real file). It's a workaround, but as long as you don't plan to change...
Right now I have a sphere trigger collider, which registers all entering colliders (rigidbody or not, doesn't matter) of specific layers. And...
EDIT: solved, read below This problem appears on literally every mesh I tried and had. Made by me, downloaded from somewhere or from package...
Hi, I got a problem with generating convex colliders. They are oversimplified for some reason. Even on High Resolution [ATTACH] If I'll use...