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Hey guys. I'm facing a similiar issue right now and I'm using newest version of Vegetation Studio Pro and some other 3rd party plugins. Would be...
Yup, I will definitely check this out tomorrow morning. Thanks again!
Ok, thanks a lot for your help.
I would like to add that there's a lot of reflections going on in Networking.Client class but I can't get why it could be a problem. Without deep...
[ATTACH] So there's a culprit.Sorry for those red scribbles (mostly on package names) but I don't want to have any problems associated with NDA.
Gimme a sec
Oh, right. Totally forgot about that, thanks. Now it has better behaviour, intent is properly starting but it crashes after a while and after...
Hey, thanks for your reply. Unfortunately still the same problem: [ATTACH] Output is still coming from default profiler.
Hey, anyone got some experience with deep profiling on mobile devices (for the time being only android)? To be precise I'm using mono scripting...
It has nothing in common with anchoring, because by default when you change aspect from 16:9 to 4:3 rightmost and leftmost elements naturally get...
Hey guys, I am currently working on a responsive UI for mobile game. Has anyone come across situation similiar to the one in an attached picture?...
Project is unfortunately currently closed. I've ended with effects as you can see on my last post and it was similiar enough to desired effect.
Yup, after some time of tweaking I added vignette as post processing effect and blur as you advised. This is the final effect for now: [ATTACH]...
I've found a way to overcome this on hardmask. I've added some bloom to and now it looks similar to the effect I wanted to achieve. But still it's...
[ATTACH] This is the mesh generation part.
The "hard" version of shader is working ok on my mesh. There is problem with smoothed version.
I was happy prematurely. On your scene everything works great but when I attached my mesh something went wrong. [ATTACH]
Hey, it's working like a charm ! Definately better approach than mine. Still I have to figure mesh insetting and smoothing thing out. But for now...
Thanks a lot man. I will try this out as soon as possible !
Yes. It's working as intended. [ATTACH] Here's a piece of code responsible for creating render texture : [ATTACH] Attached to view camera:...