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Definitely... will check it out...
what i actually ended up doing was changing from a list of nodes to a nested list of nodes, so i can have a separated list for each tab, made a...
cool... that is awesome.... i dont want to bother you again but can i ask you one more question?... how do you think is the best way to have...
thx very much... will try it out
Hello... that is a great framework... quite useful... Can someone tell me how can i add a node by code?? i cant find that out... What i want is...
Best way to test a rig... [IMG]
testing the workflow... [MEDIA]
the art its amazing... but i have to agree with Darrkbeast, there is enough survival zombie games around, if u could set a original setting with...
spawn animation [IMG]
actually there is a bit of a backstory... the whole planet its a natural reserve, the humans around live in a space station, and some of them go...
thx for letting me know... can u see it now??
working on holographic shader and applying it to ghosts, so u can beat other people's times as well as your own... [IMG]
yes... it is on my list of features to add... i will try to work some more on the tool on the next few days...will try to add this... and maybe...
no worries... u can do anything u want as long as the tool is kept free... i will be happy to have other people working on the code... u can make...
hi... i'm glad you are interested... i'm still working on it... but i also working on a game, so is not a full time thing with this plugin... it...
The tree is searched on a Co-routine started by the InitBeeHive method. Each node return a BH_Status to its parent, to tell him about the result...
hi dibdab... thx so much for the feedback... I updated the repo with a simple example / tutorial, you can check that out....
Just letting you guys know that a quick guide is up on the repository for any of you interest on download the tool. Is a simple guide/tutorial to...
Repository is up... u can download it for free... https://github.com/NiloFV/BeeHIVE If u feel like helping out just send me a message... Sorry...
Cool.. i am glad to hear that.. i'm working on that demo scene and also on a simple documentation so i can release the code and package as soon...