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This problem happened in "Unity 2019" recently in October 2022 also, unfortunately.
I think this problem happens again in Unity 2018.4. Would Unity developers please take a look ? Thank you so much.
Hi Caglarenes, Is it true that to build bundle, we have the use the "GRADLE" and not "INTERNAL" build (set in the Build System option) ? Can I...
Hello Liotal, Per your request, I run the command "grep error Editor.log", see the build errors: ----------- /Users/thanh/Unity -...
Hello LIORTAL, Thanks for your kind message. Per your request, I post the complete log of the errors, which comes from my Unity console below....
Hello, I am trying to build an APK in Unity 2017. But, I get these build errors below. Please let me know how to fix them. Thanks. Here are the...
Hello, I seem to have similar errors. Would anyone please tell me how to fix them ? Thanks. Here are some of the errors:...
Hello all, Suppose we follow all your instructions correctly, is it true that we still don't know when exactly Garbage Collector removes the...
I built the original scene GamePlay1 for Android, but it does not run as smoothly as your original APK provided on the asset store for demo....
Here is how I fixed this issue in Unity 2017: (1) Log out of your Unity account: Go To "Unity" menu -> click on "Manage License" -> Click on "My...
Hi helgarddebarros, I have got the same warning message "Particle System is trying to spawn on a mesh with zero surface area", but I don't know...
Hello Petrucio, I am very interested in buying your Unity Asset . :) It appears you have not been active on this forum for about 2 years, and...
Hello elbows, Would you please post the links to the other "3D versions of this fluid sim technique" as you mentioned above ? Are they Unity...
----------------------- Hello, I work on my Mac to run Unity software. Would you please tell me if this asset can be used on my Mac ? Thanks.
Hello El Bar del Musiu, I am interested in buying your Unity Asset: Cocuy: The Fluid Simulator. First, I would like to have some questions: (1)...
I am using the latest Unity (version 5.5.2f1) and latest XCode (8.2.1) as of Feb 2017. My Unity sample project "Roll a Ball" works perfectly...