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string.Empty solved the issue for me. I tried to build an isolated test case for you but I can't seem to duplicate the issue right now. The bad...
This is really great! One issue I've run into is that I need the scanlines/glow to move along another axis. I have hardcoded i.worldVertex.z on...
Thanks for the quick response, Stephan. No, there's no reason it had to be done that way. I just couldn't locate a clear answer in the...
I'm on Unity 2017.3.1f1 and TextMeshPro-2017.3-1.0.56. I have a text object with the font size set to 18. When I assign my TMP_Text instance's...