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I modeled a Splatoon-like weapon in Blender, and I am trying to import it into Unity. In Blender, it looks fine. But when imported to Unity, all...
Thank you. The post a while ago was different code by the way. I have a completely different problem. But it works now
This code is supposed to wait for 0.3 seconds then play an animation but instead it just does nothing. It is not a problem with the animation, but...
Oh
So I have this code to play an animation, and wait 0.3 seconds. But for some reason I get the "} Expected" Error after "void Update () {". Here...
Thank you, i'll definitely use a coroutine XD EDIT: What exactly is a coroutine? Is it the timer, or the thing you need to start the timer?
how would i make a wait command? If it is possible, without Coroutine? Just something like //do the first thing wait (0.3f); //do the second...
Thank you so much!
Okay, thank you!
Thank you, but how do you specifically check if there is a USB named something like "GAMEs" connected and is a valid path, like something like...
This may actually be impossible, but i'm trying to make something of a game console on a dvd in unity. When you open the console, it reads if...
Wow that was fast! Thank you!
This code is supposed to add a force to the player when the W key is pressed. Here is the code: using System.Collections; using...
Actually maybe I could, but my main concern is testing the game. I don't know how to hook up a gamepad to a computer, or there is maybe another way.
Oh so maybe not for me, lol XD
I just want to know if Unity supports for Wii U, and if it does, how do you use the controls and how do you test it on the Wii U?
Would there be any way to create a painting system like Splatoon's in Unity without it being too extremely complicated? I just kind of wanted to...
It costs 5 dollars...
I have a weapon that the player is holding, but if you walk up to a wall, the weapon clips through the wall. can someone help?
This code is supposed to let you pick up cubes, but now you can't pick up cubes at all. i have determined it is not a problem with the variable...