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Try enabling distortion in the real time reflection default frame settings : [ATTACH]
If you could isolate the issue in a specific scene with non protected assets, like the susane head and an open source HDRI, that would be great,...
You can disable some effects/properties in the reflection probe frame settings to make it's rendering lighter. But in the example you're showing,...
The transparency of on object using the HDRP/Lit shader comes from the alpha channel of the base color map. If you want to use a separated map for...
I think you should start lowering the aniso level of your texture to allow the mip maps to show earlier, thus preventing the moire effect.
If you're using HDRP, don't add shadegraph manually with package manager. Remove it. Shadergraph will be automatically imported (but sadly this is...
If it's a simple ovale, you can squash the circle: difference = position1 - position2; difference.y *= sqashFactor; distance =...
Hello, What's happening here is that you're modifying the vertex positions, but not the normals, thus the direct lighting is still affecting the...
If I follow your example, you will should not have 625 textures ( how did you get this number ?), but with some optimisation and hacks, only 10 :...
Hello dingo117 I don't know how many of these guys you want to draw, but this may be a solution (if you want to have a bunch of them) : - Since...
Hello all. For an app heavily based on morphing a facial mesh, I need to have negative weights applied on some of my blendshapes. Firstly, I...
I don't say the plugin will not be supported anymore. It just that I can't correct issues for the upcoming Unity4 for now since I haven't access...
Hello Dave. I have also read your post on GetSatisfaction ( I will double post there also ). First, I must explain that Creative Patterns has...